Made Programme and Open Call

Made Programme and Get Creative at Dublin Maker This Summer in Merrion Square

dublin maker

Announcing MADE, a two-year Dublin Maker programme funded by Science Foundation Ireland and hosted by Dublin City University which seeks to knit together a currently fragmented regional maker scene through the introduction of a series of initiatives coordinated by our newest member, Vicky Twomey-Lee as the Maker Advocate. These include festivals, public maker space roll out, mobile makerspaces, corporate engagement, training for all and dissemination.

The MADE project has as its objective, the better embedding of maker culture thinking at all levels in Irish society and making it available to all. Starting with the greater Dublin region, building on our successful maker festival, the Maker Advocate will foster and support makers where ever they are and for the benefit of many. We have identified and target a wide range of activities for the life-time of the project which will act as the means for creating the impact we expect to see. The most ambitious of these activities is a partnership with Dublin City Public Libraries to roll out public maker facilities in public libraries including a mobile maker space (a converted library van). The mobile maker space will be used to facilitate making events with other key target groups including people with disabilities, older people and minority communities – all of which are underpinned by identified and committed community partners.With significant dissemination and campaigning, we envisaged a longer term future sought through better corporate social responsibility engagement with the specific partners.

The Maker Advocate position provides a focus point and year-round voice for the maker community and those seeking to integrate such thinking into their activities from public libraries, through educators, nonprofits and commercial entities. “I’m excited to be part of the Dublin Maker team and the MADE initiative. Looking forward to connecting the community and bringing Maker culture to all areas of society.” — Vicky Twomey-Lee, Maker Advocate

The open call for this year’s Dublin Maker is now open to all inventors, makers, hackers and creators. Whether you’re a tech enthusiasts or a creative crafters we’d love for you to apply for a place at our biggest Dublin Maker yet.

Each year, we welcome, educators, tinkerers, hobbyists, engineers, artists, science clubs, students, authors and commercial exhibitors of all ages and backgrounds. Dublin Maker’s mission is to entertain, inform and connect the makers of Ireland, while inspiring the next generation of Ireland’s makers and inventors and we want you to be part of it.

Take the opportunity to glimpse into the future, get hands-on in the creation process and find inspiration to become a Maker. There’s nothing else like it. Remember, your project doesn’t need to be finished, and it definitely doesn’t need to be for sale. We want you to share how you make, so in-progress, hobbyist projects are A-OK!

How to Apply

Entries: The first step to participating in Dublin Maker is to submit an entry that tells us about yourself and your project. Entries can be submitted through from individuals as well as from groups, such as hobbyist clubs and schools. Please provide a short description of what you make and what you would like to bring to Dublin Maker, including links to photographs and/or videos of your project. We particularly encourage exhibits that are interactive and that highlight the process of making things. Closing date for applications is Wednesday, May 15th 2019.

Here are just some of the topics that we’re looking for:

● Student Projects

● Crafts people showing their process

● Robotics

● Music Performance and Participation

● 3D Printers and CNC Mills

● Textile Arts and Crafts

● Home Energy Monitoring

● Rockets and RC Toys

● Sustainability

● Green Tech

● Radios, Vintage Computers and Game Systems

● Electronics

● Electric Vehicles

● Biology/Biotech and Chemistry Projects

● Food and Beverage Makers

● Puppets

● Kites

● Bicycles

● Shelter (Tents, Domes, etc.)

● Unusual Tools or Machines

● How to Fix Things or Take them Apart (Vacuums, Clocks, Washing Machines, etc.)